Gamification

FIXME

This section is a few sentences that provide a crisp overview of the topic. B

Overview

What is Gamification?

Gamification is the application of Gaming Elements to other areas of activity such as Student Engagement or Community Engagement.

There are also those who believe that rather than simply applying Gaming Elements, such as Point Scoring, to an activity, you must implement a Gaming Methodology to the activity to get the full benefit out Gamification.

To use Gaming Methodology, it is suggested to implement and follow four steps in your Activity:

  1. Voluntary Participation: First and foremost, a user most participate at her or his own will. Gamification should not be forced (though I would want to say “can't”, there will be people who try).
  2. An Outline of the Goal: What is the desired outcome? What are you participants attempting to Achieve?
  3. An Outline of the Rules: What are the rules the participants have to follow to reach said Achievement? Is it okay for them to use Google or not, etc.
  4. Quick and Descriptive Feedback: To keep participants engaged and on the right path, one should have the ability to provide quick and descriptive Feedback to that participant. This is essential in communicating the rules, goal and their current status on the achievement.

Gamification is a Tool. Just like any other Tool, when one does not appropriately prepare, collaborate, communicate, document and launch the essential foundation, the tool will fail to deliver desirable results.

History of Gamification

Common Challenges

  • Preventing loss of Intrinsic Motivation
  • Preventing the overuse of Extrinsic Motivation (i.e.: Badges)

Examples

  • Stack Overflow Example
  • Forum Badges
  • Others…

This is where we lay out the primary approaches to the topic. Think of this as a choose your own adventure game. Our goal here is to provide a set of approaches that the reader can choose between. Highlight each approach as a sub-section and give each approach a clear name.

Approach 1

One approach. Be detailed in how to apply this method of approaching the topic - where possible, provide practical steps.

Approach 2

One approach. Be detailed in how to apply this method of approaching the topic - where possible, provide practical steps.

Pitfalls To Avoid

Overload of Extrinsic Motivation: As mentioned in the Challenges, one can find themselves overloading the Gamified content with Extrinsic motivation and only Extrinsic motivation. This can be seen for sites that add Badges that are overused, simplified and achieved by nearly everyone on the site. This mainly causes those who want to achieve those Badges to achieve them and rush off to other things, but can also cause those who want to be part of your community to eventually move off to another community because the Badges become the 'spotlight' rather than the content or the expertise one brings to the table.

Tips and Tricks

  • OpenBadges: OpenBadges (resource link below) is a format in which images can be 'baked' and badges can be created. This schema is meant for interoperability and the sharing of achievements.

Further Reading

Provide a bullet list of addition pages to look at our additional resources.